QUICK ANSWERThe confirmed open world contains the Agefield High campus, two neighborhoods, the town center, and the countryside. Exact shop and collectible coordinates will be added after launch verification.

The campus

The school campus anchors the timetable, classes, and much of the coming-of-age story. Treat it as the place to orient yourself before using the wider town as a shortcut or distraction.

Because attendance matters, the useful map question is not only where something is, but whether you can reach it and return before the next obligation.

Neighborhoods and town center

Two neighborhoods and a town center expand the playable space beyond school. Official material confirms shops where Sam can buy bikes, clothes, hairstyles, tattoos, and accessories, but does not publish a complete store map.

A bicycle should be useful for route efficiency, but the exact speed, price, and unlock rules remain unconfirmed. The launch version of this page will map only locations observed in the game.

Countryside trips

The countryside is the farthest confirmed area type. Longer trips may compete with school hours, so use a saved route or pair the visit with a mission objective rather than travelling without a plan.

No hidden-object checklist is included before release. Once players can verify routes and landmarks, this guide will add an annotated location index without copying another site's map.

Map status: area structure is confirmed; exact pins and collectibles are awaiting verified gameplay.