QUICK ANSWERAgefield High uses a weekday school schedule that normally keeps Sam in class until the afternoon. The five confirmed lesson types are English, Math, Geography, German, and Music.

Attendance is a gameplay system

School is not just scenery. Weekday attendance controls how much of the day remains for missions, shopping, and exploration. The official description explicitly contrasts attending class with skipping to do whatever you want.

Good grades can provide pocket money, creating a lawful progression route. Skipping can open time for side missions, but the game also warns players to watch for teachers and police when breaking rules.

What we know about lessons

English, Math, Geography, German, and Music are the five named lesson types. Their exact minigames, answers, scoring thresholds, and rewards have not been documented by the developer before release.

Any complete answer sheet published before verified gameplay should be treated carefully. This page will separate confirmed mechanics from player-tested answers once the game is available.

No class answer key is published here yet because there is no verified launch build evidence.

A practical timetable method

On your first days, turn the schedule into a simple decision sheet rather than reacting to every nearby activity.

  • Morning: identify required classes and active story objectives
  • Afternoon: group nearby town errands into one route
  • Evening: shop, customize, and prepare for the next mission
  • Before skipping: confirm what attendance reward you are giving up