GUIDANCE OFFICE · FOUR ROUTESStart with the question you actually have.
The guide is organized into connected routes so you can move from one answer to the next instead of searching a flat wall of articles.

01 · New Student OrientationGetting Started
Start Agefield High with confirmed release and price details, PC requirement checks, campaign length, and a spoiler-light plan for your first school days.
Start here if you are deciding whether to buy, checking whether your PC can run the game, or trying to avoid wasting the first school day.
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02 · Hall PassSchool Life
Understand Agefield High classes, attendance, pocket money, characters, rule-breaking risks, missions, and the choices shaping Sam's final school year.
School is a working time system, not a decorative backdrop. Attendance can earn pocket money, while skipping opens time for town activities and creates the risk of being noticed.
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03 · After the BellTown & Activities
Explore the Agefield High map with practical guides to campus and town routes, bikes, shops, side jobs, collectibles, travel time, and after-school activities.
Agefield is a small handcrafted open world built around a campus, two neighborhoods, town center and countryside. The useful challenge is fitting exploration into a school day.
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04 · Guidance OfficeStory & Scope
Check Agefield High's confirmed mission counts, two endings, campaign length, character roles, story limits, and realistic comparisons with Rockstar's Bully.
The confirmed numbers suggest a compact campaign: 32 main missions, 15 side activities, two endings and roughly 8–10 hours for the story.
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