GUIDANCE OFFICE · FOUR ROUTES

Start with the question you actually have.

The guide is organized into connected routes so you can move from one answer to the next instead of searching a flat wall of articles.

Official Agefield High school hallway screenshot
01 · New Student Orientation

Getting Started

Release, price, PC checks and a spoiler-light plan for the first hours.

Start here if you are deciding whether to buy, checking whether your PC can run the game, or trying to avoid wasting the first school day.

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Official Agefield High classroom screenshot
02 · Hall Pass

School Life

Classes, attendance, characters, rule-breaking and the choices that shape Sam's senior year.

School is a working time system, not a decorative backdrop. Attendance can earn pocket money, while skipping opens time for town activities and creates the risk of being noticed.

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Official screenshot of Sam riding through Agefield
03 · After the Bell

Town & Activities

Map structure, bikes, shops, jobs, collectibles and efficient routes around Agefield.

Agefield is a small handcrafted open world built around a campus, two neighborhoods, town center and countryside. The useful challenge is fitting exploration into a school day.

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Official Agefield High story screenshot
04 · Guidance Office

Story & Scope

Mission counts, endings, campaign length, character roles and realistic Bully comparisons.

The confirmed numbers suggest a compact campaign: 32 main missions, 15 side activities, two endings and roughly 8–10 hours for the story.

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