
Getting Started
Release, price, PC checks and a spoiler-light plan for the first hours.
Start here if you are deciding whether to buy, checking whether your PC can run the game, or trying to avoid wasting the first school day.
Follow this route →The guide is organized into connected routes so you can move from one answer to the next instead of searching a flat wall of articles.

Release, price, PC checks and a spoiler-light plan for the first hours.
Start here if you are deciding whether to buy, checking whether your PC can run the game, or trying to avoid wasting the first school day.
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Classes, attendance, characters, rule-breaking and the choices that shape Sam's senior year.
School is a working time system, not a decorative backdrop. Attendance can earn pocket money, while skipping opens time for town activities and creates the risk of being noticed.
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Map structure, bikes, shops, jobs, collectibles and efficient routes around Agefield.
Agefield is a small handcrafted open world built around a campus, two neighborhoods, town center and countryside. The useful challenge is fitting exploration into a school day.
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Mission counts, endings, campaign length, character roles and realistic Bully comparisons.
The confirmed numbers suggest a compact campaign: 32 main missions, 15 side activities, two endings and roughly 8–10 hours for the story.
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