Which classes are confirmed?
English, Math, Geography, German and Music.
Read the evidence →
Classes, attendance, characters, rule-breaking and the choices that shape Sam's senior year.
School is a working time system, not a decorative backdrop. Attendance can earn pocket money, while skipping opens time for town activities and creates the risk of being noticed.
Use this hub to understand the confirmed timetable, cast and story boundaries before looking for class answers or decision routes that have not yet been tested.
English, Math, Geography, German and Music.
Read the evidence →Sam, a new student arriving shortly before graduation.
Read the evidence →Two; their exact triggers still require tested play.
Read the evidence →Each guide answers one intent and points to the next useful decision.

How attendance, skipping class, grades, pocket money, and the five confirmed lesson types fit together.

A spoiler-light character primer using only names and roles confirmed in official game materials.

What the developer has confirmed about story size, optional activities and endings—without pre-launch spoilers or fabricated steps.

What is confirmed about optional content, including lawn mowing, food delivery, collectibles and secrets around Agefield.

A spoiler-light starting plan built only from confirmed school, time, mission, money, and exploration systems.